Solar Panel
Solar panels run in daylight. Output peaks at noon. Rain multiplies the remaining curve by 0.4. A solar eclipse stops them. A solid block overhead also stops them. Night is 0.
MK2 peak is three times the first panel.
Generates power during the day, peaking at noon Heavily reduced in rain, completely offline during eclipses Stops working when solid blocks cover it overhead
— In-game tooltip
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Placement
Section titled “Placement”MK1 is 5×3, 1000 UE cap, 2 module slots. MK2 is 7×3, 4000 UE cap, 3 slots. The base needs solid tiles. Each column above the face must stay open to the sky.
Run an energy pipe to it.
Input / output
Section titled “Input / output”| MK1 noon, clear | about 48 UE/s |
| MK2 noon, clear | about 144 UE/s (3×) |
| Rain | current day curve ×0.4 |
| Eclipse / night / cover | 0 |
Recipe
Section titled “Recipe”Mythril / Orichalcum Anvil.
Solar Panel
| Material | Count |
|---|---|
| Crystal Shard | 10 |
| Glass | 30 |
| Mythril Bar / Orichalcum Bar | 5 |
| Circuit Board | 10 |
| Workstation | Mythril / Orichalcum Anvil |
Solar Panel MK2
| Material | Count |
|---|---|
| Solar Panel | 1 |
| Hallowed Bar | 10 |
| Soul of Light | 5 |
| Circuit Board | 20 |
| Workstation | Mythril / Orichalcum Anvil |
MK2 tooltip:
Generates power during the day, peaking at noon, three times as efficient as the original Heavily reduced in rain, completely offline during eclipses Stops working when solid blocks cover it overhead
— In-game tooltip