Biomass Generator
The Biomass Generator burns seeds, herbs, mushrooms, fish, and gel. Output is flat. It does not use a temperature curve, and it has no boss gate. Extra product from mushroom beds, herb plots, and slime vats can go straight into the fuel slot.
Burns seeds, herbs, mushrooms, fish and other farm surplus for steady power Output sits between wind and thermal, pairing with farming machines for a closed loop Right-click with biomass in hand to load fuel, or right-click to open the panel
— Item tooltip
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Placement
Section titled “Placement”The body is 2×2 and needs a solid floor. Run an energy pipe to the side so power can leave.
Right-click the tile while holding fuel to load it. An empty hand opens the panel. Hold Shift and right-click to pull the fuel back into your inventory.
It will not start a new piece of fuel when the buffer is almost full.
The item icon currently uses the same placeholder sprite as the Thermal Generator.
Input / output
Section titled “Input / output”| In | Farm leftovers. Gel, mushrooms, the seven herbs and their seeds, and common fish all burn |
| Out | About 36 UE/s while a piece is burning |
| Buffer | 500 UE |
Coal and wood stay on the thermal generator. Gel is one of the few items both furnaces accept.
Crafting
Section titled “Crafting”Anvil.
| Ingredient | Count |
|---|---|
| Furnace | 1 |
| Wood | 20 |
| Tin / Copper Bar | 5 |
| Circuit Board | 4 |
| Station | Anvil |
Circuit Board recipes sit on Circuit Board.