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Ashidome

INSCRIPTIONS

Onikiri

Standing still stores force to heavily boost the next fifth beat or art; moving clears charge

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Ashidome

Seat: Horimono

Source

After the matching boss, Himura Mayo appears again and hands over a rubbing. Boss: Battle of Terminus. Himura Mayo

The four blocks below are the rubbing text.

Rubbing

Standing still stores force to heavily boost the next fifth beat or art; moving clears charge

Power

"Planted-Step": standing still for 0.75s stores force, increasing the damage of the next basic combo fifth beat, Zanshin strike, Annihilating Flash, or Finale Slash by 25%

Burden

The empowered strike is consumed upon attack, whiffing does not refund; moving immediately clears all stored force

Origin

A master's first lesson: unsteady footing wastes all craft. Only with firm roots can vigor gather, and gathered vigor unleashed shatters mountains

Ashidome is a horimono carving on the blade face. Stay nearly still for 0.75 seconds and one charge fills. Ink gathers at the feet and a ring lights. Walking clears progress. After knockback there is about 0.2 seconds of grace that does not clear the charge. Still moving after that grace clears it.

Once charged, the next Crimson Rend beat five, Zanshin, Annihilating Flash, or Finale Slash spends it and is ×1.25. The art spends the charge when it starts. A miss does not refund it. The first four beats and dash ink brands neither take it nor spend it. There is no stance-gain tax and no tooltip tax.

If the same hit also takes Mokukiri’s 1.35, the two multiply, then cap at 1.50. 1.35 × 1.25 would be 1.6875. It is billed as 1.50.

A Mayo gift. After Trials cut 22, Recurrent Darkness (target Battle of Terminus), Himura Mayo appears again and hands this rubbing. Picking it up grants ownership. This gift is not bound to a single boss name.