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Sora-hi

INSCRIPTIONS

Onikiri

Natural recovery doubled and grants an extra air dash while airborne; recovery pauses briefly upon landing

19 / 36

Sora-hi

Seat: Hi

Source

Obtained after completing the following while holding Onikiri.

Blade-karma

Remain airborne continuously for 15s, landing at least 5 hits with Onikiri during the flight

The four blocks below are the rubbing text.

Rubbing

Natural recovery doubled and grants an extra air dash while airborne; recovery pauses briefly upon landing

Power

"Air-Groove": natural vigor recovery speed is doubled while airborne, granting one additional air dash Completing an air dash leaves you hovering at the endpoint for 0.5s

Burden

Natural vigor recovery pauses entirely for 0.75s after landing; ground Flash Step vigor cost increased by 10%

Origin

The smith kept an eccentric theory: human vigor turns sluggish the moment feet touch the earth. Only by crafting the blade featherlight to leap through the air can one align with heaven's wind and draw vitality

Off the ground, natural regen is ×2. An empty seat is about 6 per second. Floating is about 12. Sliding or riding a mount does not count as airborne. Only idle regen is doubled, not the 2 vigor a combo hit already gives.

One extra dash is granted while airborne. That dash can step over the refire lock: if a ground dash just finished and the lock is still up, one more dash is still available in the air. If vigor is too low, the extra charge is refunded. Landing restores the charge for the next jump.

Finish that air dash still off the ground and the wielder hovers at the endpoint for about 0.5 seconds. Vertical speed is held so Zanshin can be thrown, or the landing can be read.

The rubbing’s burden says natural regen drops to zero for 0.75 seconds after landing. On the ground the extra dash charge stays ready, so that dry window keeps getting refreshed and idle regen stays off. Current vigor is not wiped. Only the idle ~6 per second is paused. Hit-return still works. The 2× return is only while actually floating.

Normal dashes cost ×1.10, about 33 vigor. The air dash pays that price too. The rubbing says “dashing on the ground.” The extra 10% is on every normal dash, including the one in the air. Execution dashes still cost no vigor.